![]() ![]() According to NPD’s latest October report, six out of the 20 best-selling games in the U.S. Pokémon Scarlet and Violet sold 10 million copies in their first few days. What would a Switch Pro do for you, really?ĭeclining sales of Switch hardware contrasts with its continuing dominance in software. Nintendo blames this on production, not demand-but that explanation feels incomplete with Switch consoles routinely in-stock at major retailers. ![]() Though a hit for Nintendo with over 114 million consoles sold so far, Switch sales have lost steam in the past year and the PlayStation 5 has outpaced the Switch in recent months (in the United States, at least). The Switch’s lackluster performance might be a contributor to slowing sales. A 2019 chip revision improved efficiency, boosting the battery life of new Switch consoles, but performance was unchanged. The Nvidia Tegra X1 chip that powers it is even older: it was first released in 2015, meaning it was already a bit out of date when Nintendo released the Switch. The gap between the Switch’s capabilities, and that of its competitors, is too wide for most developers to bridge. These games, along with many others released on the PlayStation 5 and Xbox Series X, are unlikely to ever see a Switch release. Yet these improvements are small comfort to Switch fans hoping for ports of Elden Ring or Call of Duty: Modern Warfare 2. Splatoon 3 achieves a stable 60 frames per second in gameplay (though the city sections are 30 FPS) and Xenoblade Chronicles 3 runs at a much more stable 30 FPS than its predecessor. Some publishers, such as Square Enix, have given up on “real” Switch ports of graphically demanding games like Kingdom Hearts III, instead releasing cloud versions that stream the game from a remote server. The Switch port of Sonic Frontiers is drastically scaled back, running at or slightly below 30 FPS and suffering major object pop-in besides. Pokémon Scarlet and Violet are singularly terrible examples of how modern Switch games perform, but they’re not the only games that struggle.īayonetta 3 ambitiously targets 60 FPS but falls short, with many detours to 45 FPS and below. So bad they sour what should be a refreshing open-world spin on Game Freak’s usual Pokémon formula. The issues are too numerous to detail here ( read her review for the full scoop), but easy to summarize. “There are also tons of bizarre clipping issues where Pokémon can get caught in walls or underground, or the camera gets stuck at an odd angle and show an empty void on half the screen.” “These games run like garbage,” she says. IGN’s Rebekah Valentine saw this first-hand while reviewing Pokémon Scarlet and Violet.
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